After reading other reviews of this game, I have to ask the critics, what were you expecting?? I have been following Harmony of Despair since it was announced. I knew it wasn’t going to be a metroidvania style game, and I kept an open mind about the direction the game was heading. I had my doubts at first, but raiding levels with 5 other people sounded like too much fun to be upset by not getting my next 2d adventure. Sure we all want the next Symphony of the Night, I understand that more than most, but that doesn’t mean this game isn’t good.
The other thing I’ve read is that people are comparing this to time trial games (or boss rush mode). This is completely wrong. They were going for a classic Castlevania feel. You are timed in every game leading up to Rondo of Blood, all they did was bring that back. Yes you are timed, but you were timed in many games. Super Mario Bros. has a timer, and I don’t see anyone comparing that with a time trial game. The criticism for this feature of the game is completely unfounded, and just plain incorrect.
One thing I will say, if you don’t have anyone to play with or are opposed to playing with strangers online, then this game is not for you. If you have friends that like Castlevania, and who will play this game with you, then this is your game. I’ve done enough single player raiding to know that this game doesn’t work well single player. It’s still fun to loot the level, but you will have far more fun playing with friends. I have only minor gripes with the game as it is. The loot you get doesn’t really start to get interesting until the 4th stage, and I didn’t particularly care for the bosses that much. Aside from single player, those are the only complaints I have.
The graphics aren’t stellar either, but I wasn’t expecting them to be. If you’ve been keeping up with the series, you will have no problems jumping in to the action. If you need a refresh, you’ll need to check out the instructions in the main menu area. These are often very vague, so it’s best to experiment on your own. I do have another complaint, and that is the lack of being able to manage your items anywhere on the map. I find that extremely frustrating. There’s only one place you can do it on the 6th stage, and it’s all the way at the beginning! If you get any cool loot, you won’t know what it does for you until you get to the menu screen. How did that get taken away from us? I can understand taking the experience system out because that can sometimes make the game too easy, but come on. Changing equipment is a must in these games.
The music? Well it’s a variety of GBA/DS Castlevania music remixed. As with Adventure Rebirth, why the crap are these remixes in the game? Could you pick more obscure music? It isn’t that it’s bad, it’s that only one or two are memorable. When I turn off the system, I should still be humming the themes of the game, but it doesn’t happen here.
Overall, the game is good for what it is. A Castlevania style Diablo. It’s all about the loot. The game does a great job splitting the loot between the team, so if one person opens a chest, everyone gets something no matter where they are on the map. It’s great that finally there’s a looting game where you can still play with those item hogs, and not get screwed over. One thing I particularly enjoy about this game is the way your sub weapons level up. You may be playing with Jonathan, and keep picking up the axe subweapon; fear not, this is actually increasing the level of that weapon. It doesn’t work that way for armor or capes and such, but it is a nice thing to help you progress.
So is it worth it? If you are a Castlevania fan, then yes. If you don’t play the series normally? Then no. I’m happy with it, but I’m a die-hard Castlevania fan. I would steer clear if you aren’t.
7.75/10